Natural Language and Inference in a Computer Game

Malte Gabsdil, Alexander Koller, and Kristina Striegnitz

In Proceedings of the 19th International Conference on Computational Linguistics (COLING), Taipei, 2002.

We present an engine for text adventures -- computer games with which the player interacts using natural language. The system employs current methods from computational linguistics and an efficient inference system for description logic to make the interaction more natural. The latter is especially useful in the modules dealing with reference resolution and generation, and in the handling of ambiguity. It turns out that the player's utterances are naturally restricted in the game scenario, which simplifies the language processing task.

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BibTeX Entry
@InProceedings{game-nl,
	author = {Malte Gabsdil and Alexander Koller and Kristina 
		Striegnitz},
	title = {Natural Language and Inference in a Computer Game},
	year = 2002,
	booktitle = {Proceedings of the 19th International Conference on Computational Linguistics (COLING)},
	address = {Taipei}
}

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