Playing With Description Logic

Malte Gabsdil, Alexander Koller, and Kristina Striegnitz

In Proceedings of Second Workshop on Methods for Modalities (Application Description), Amsterdam, 2001.

We describe an engine for a computer game which has at its core a description logic knowledge base and employs techniques from computational linguistics for its natural language user interface. The details of the representation and of the language-processing modules have been described in a <a href="showpaper.php?id=dlws01">companion paper</a>; here we look more closely at what queries are actually sent to the DL inference system, and at the suitability of DL for our application.

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BibTeX Entry
@InProceedings{game-m4m,
	author = {Malte Gabsdil and Alexander Koller and Kristina 
		Striegnitz},
	title = {Playing With Description Logic},
	year = 2001,
	booktitle = {Proceedings of Second Workshop on Methods for 
		Modalities (Application Description)},
	address = {Amsterdam}
}

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